Roll System

= Roll System =


 * All characters will start with a base health Pool of 10/10HP.


 * The Combat starts with either the player character or the enemy NPC starting off the round of combat depending on the nature of the combat.

For example; If the players ambush the enemy NPC’s they will start off the combat rolls or if the NPC’s ambush the player they will start the combat rolls.


 * As with most DnD stlyed roll systems, both Player Characters and enemies will roll during their round of combat, followed by an emote. The emote should express their own attack, as well as and damage they have received during the previous round of combat. This should keep things at a fun, fast pace for everyone involved.


 * Healers may roll to heal themselves or another player once per round (Defense or attack) up too 3HP. Healing rolls will include, first aid and Health stones as well.


 * For summoning rolls, the player will roll 1-5 for three turns if at any point they are badly damaged or fail a roll they will lose their summons and need to start over if they wish. This can be done during combat or out of combat so please be wise with this.

Player Character Rolls
During a combat round a player will roll once before emoting


 * 1-3 (miss)
 * 4-9 (1 damage)
 * 10-14 (2 damage)
 * 15-19 (3 damage)
 * 20 (4 damage)

Heal Rolls
During healing a player or NPC can roll once per Combat round.


 * 1 (+1 HP)
 * 2 (+2 HP)
 * 3 (+3 HP)

Summoning Rolls
During a summoning a player or NPC must roll for three Combat turns.


 * 1-2 (Fail/ Interrupted)
 * 3-4 (Success)
 * 5 (Success for two turns)

Summon NPC Rolls

 * 1-8 (miss)
 * 9-14 (1 damage)
 * 15-19 (2 damage)
 * 20 (3 damage)

Investigation Rolls
During investigation each player or NPC will roll once.


 * 1 (No Find)


 * 2 (Find)

Sneak Attack Bonus
A Player or NPC will roll once per combat in counter for this.


 * +4 to attack roll (not overall damage)

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Enemy NPC Rolls

 * 1-8 (miss)


 * 9-14 (1 damage)


 * 15-19 (2 damage)


 * 20 (3 damage)

Boss NPC Rolls

 * 1-3 (miss)


 * 4-9 (1 damage)


 * 10-14 (2 damage)


 * 15-19 (3 damage)


 * 20 (4 damage)